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Need help getting a game to work #90
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Hello thanks for the issue, i took a quick stab at it. Findings so far:
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Hey Shoozza!
Thanks for taking a look!
- Loading png fails (wrong version error?)
Yeah, I wanted to send it as a .p8, but GitHub didn’t accept it, so thought I’d use a PNG cartridge instead.
- btnup calls get nil, probably due to special chars for input which picolove doesn't handle yet
Ah okay, I’ll def take a look at finding a suitable solution for my use case for that.
- ngonfill fails due "attempt to compare two nil values" -> not sure why atm.
I don’t know the exact implementation of ngonfill, I got it on some PICO8 forum post. Could be that there’s some hidden feature with leaving some of those values nil? Or perhaps PICO8 just ignores them when they’re nil? Otherwise it wouldn’t work with the native player either right?
Thank you so much for taking a look, let me know if there’s anything I can do to help or make this a easier/better/smoother job!
… On 20 Apr 2021, at 6:12 PM, Shoozza ***@***.***> wrote:
Hello thanks for the issue, i took a quick stab at it.
Findings so far:
- Loading png fails (wrong version error?), reexporting it as *.p8 helps for now
- btnup calls get nil, probably due to special chars for input which picolove doesn't handle yet
- ngonfill fails due "attempt to compare two nil values" -> not sure why atm.
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Hey thanks for reminding me to do something ;) One thing that could help would be to use PICO-8 0.1.9b (you can find it in the archives on their site). Apparently the png loading format changed (thats why the point 1 didn't work). |
Hey Shoozza, sorry for remaining relatively quiet! I haven't had too much time to look into the things you outline in your last message. I'll let you know when I have an update for ya! 🙏🏻 thanks again! |
Hey picolove folk! When trying out this project on a cart that I want to expand a bit code wise, most of the things don't work and there seems to be some buttons that are held by default?
I'm looking for someone to help me fix these issues. I'm willing to financially compensate for the time invested. I've included the cart in this message, a clear difference can be seen when being ran from pico8 vs picolove.
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