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Move all spring arm initializaiton code out of _process into _ready #282
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ramokz
requested changes
May 2, 2024
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Looks and works well for me!
Only a few nitpicks, doesn't alter the result, but it keeps the property assignment consistent.
addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd
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…am position if follow_target is not available
…camera into 3ps-init-fix
ramokz
approved these changes
May 2, 2024
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Thanks for the PR and fix! |
ramokz
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Jun 1, 2024
* Move all spring arm initializaiton code out of _process into _ready (#282) * Move all spring arm initializaiton code out of _process into _ready. Resolves #193 * Making _follow_spring_arm explicitly top_level * Default _follow_spring_arm.position initialization to the original pcam position if follow_target is not available * Updated plugin.cfg to 0.7.1 * Change Camera3DResource.cull_mask to use export_flags_3d_render. Resolves #290 (#293) * Only show viewfinder if the active PCam's mode is framed (#295) * Only show viewfinder in the correct follow mode * Adjust comments * Reorder early returns * Remove unneeded type cast * Updated Editor Updater wording for major releases * Improved Limit Target error setter * Added FUNDING.yml * 2D Follow Physics Interpolation (#294) * Initial _process / _physics_process logic split * More 2d physics interpolation supported - [Added] Interpolation Update Mode to PCamHost - [Added] Additional warnings * Commented out 4.3 specific code * Stripped out a few todo comments * Removed uneeded checkers * Added physics body checker for Group Follow * Added reset_physics_interpolation - [Updated] Physics Interpolation to use string setters * Added physics target checker to PCam3D - [Moved] Follow Targets setters/getters closer to other Follow setters/getters * Aligned PCam2D' script with PCam3D's * Added missing variable assignment * Added missing return for Framed Follow checker * Removed unneeded boolean flag * Tidied up process logic * Added Jitter Tip output * Added physics checker to Look At Group * Updated parameter type from NodePath to Node3D * Updated spacing for setters/getter functions * Set _player_visual to top level in 2D example scene * Added additional jitter context * Updated append_look_at_targets_array * Added Godot 4.3 2D example scene variants --------- Co-authored-by: ZenithStar <ZenithStar@users.noreply.github.com> Co-authored-by: audeck <55060124+audeck@users.noreply.github.com>
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Resolves #193