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Abyss Chaser's Chain Reaction Shot is different from original #8337

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Gotcha4731 opened this issue May 15, 2024 · 0 comments
Open

Abyss Chaser's Chain Reaction Shot is different from original #8337

Gotcha4731 opened this issue May 15, 2024 · 0 comments
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type:enhancement Issue that is an enhancement to rAthena

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@Gotcha4731
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Is your request related to a missing official feature?

Yes

Describe the solution you'd like

Secondary damage from Chain Reaction Shot does not work. In KRO, the number of ricochets increases depending on the number of monsters in the range. Here's a link that shows how it works

https://www.youtube.com/watch?v=EFRuqPOmlFY

I don't know C language so I couldn't fix it.

Describe alternatives you've considered

skill.cpp

case ABC_CHAIN_REACTION_SHOT:
clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
map_foreachinrange(skill_area_sub, bl, skill_get_splash(ABC_CHAIN_REACTION_SHOT_ATK, skill_lv), BL_CHAR|BL_SKILL, src, ABC_CHAIN_REACTION_SHOT_ATK, skill_lv, tick + (200 + status_get_amotion(src)), flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id);
break;

I try map_foreachinrange -> map_foreachinallrange but fail.

skill.db

  • Id: 5382
    Name: ABC_CHAIN_REACTION_SHOT_ATK
    Description: Chain Reaction Shot Attack
    MaxLevel: 5
    Type: Weapon
    TargetType: Attack
    DamageFlags:
    IgnoreFlee: true
    SplashSplit: true
    Range: 9
    Hit: Multi_Hit
    HitCount: -2
    Element: Weapon
    SplashArea: 3
    Requires:
    SpCost: 1

DamageFlags: Splash -> SplashSplit but fail.

Additional context

No response

@Gotcha4731 Gotcha4731 added the type:enhancement Issue that is an enhancement to rAthena label May 15, 2024
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Labels
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