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we need UniControl to work with automatic1111 #15

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fgtm2023 opened this issue Jul 24, 2023 · 2 comments
Open

we need UniControl to work with automatic1111 #15

fgtm2023 opened this issue Jul 24, 2023 · 2 comments

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@fgtm2023
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peace, thanks a lot for this great project and very great work, we need UniControl to work with automatic1111 and we need separate models instead of one big model, so we can have Deblurring or Colorization....etc separate small models like controlnet in automatic1111, adding UniControl to automatic1111 will allow a lot of people to try it because a lot of people have automatic1111 already installed, this will be very great 🤞🤞🤞🤞🤞

@canqin001
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Thank you for your suggestion. We have separated the inference code and released the HF space (https://huggingface.co/spaces/Robert001/UniControl-Demo)! Integration with automatic1111 and HF Diffusers are our next move. Currently, we are inviting the developers with related experience to help us. Welcome to refer!

@ThereforeGames
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ThereforeGames commented Jul 26, 2023

That's excellent news. UniControl has some impressive modules--Deblur is really good at upscaling images for example--but I think A1111 integration will take it to the next level. I'm particularly looking forward to using this with TI embeddings and a sampler that isn't DDIM.

BTW, this is slightly off-topic but it seems we can already use the A1111 checkpoint merging tab to add UC capabilities to any model. It's the same process as converting a model to inpainting:

https://www.reddit.com/r/StableDiffusion/comments/zyi24j/how_to_turn_any_model_into_an_inpainting_model/

Just thought I'd throw that out there 🙂I tested it last night with Deblur and Canny, both worked great.

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