You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I followed the README steps to build and run testcard.c on a MacBook Pro (2017) running Monterey 12.2.1. It builds and runs fine, except that the text is scrambled. I built my simple2d program using Apple clang version 13.0.0 (clang-1300.0.29.30)
Target: x86_64-apple-darwin21.3.0 and got the same result. Here's a screenshot:
I'm happy to put in time debugging to see what's going wrong. Let me know how I can help.
The text was updated successfully, but these errors were encountered:
Exact same problem on a Debian machine with sdl_ttf 2.20.1. I have seen the above issue about surface change in SDL_ttf, however wondering what I should do to get text working in the example. I was exploring simple2d to learn OpenGL to do simple 2D graphics.
I followed the README steps to build and run testcard.c on a MacBook Pro (2017) running Monterey 12.2.1. It builds and runs fine, except that the text is scrambled. I built my simple2d program using Apple clang version 13.0.0 (clang-1300.0.29.30)
Target: x86_64-apple-darwin21.3.0 and got the same result. Here's a screenshot:
I'm happy to put in time debugging to see what's going wrong. Let me know how I can help.
The text was updated successfully, but these errors were encountered: