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@hogsy

Mark Sowden

hogsy
East Sussex, UK

Hi there!

I'm "hogsy", aka Mark Sowden - based in the UK, England. Primarily working to preserve video game history through TalonBrave.info and other initiatives.

These initiatives include open-source projects for the community such as OpenHoW, a reimplementation of the classic Hogs of War game that was originally released for PC and PSX, and Invasion, a recreation of Valve's cancelled Team Fortress 2 iteration from 2003.

Beyond that, I also do reverse-engineering for various games on the side and document my work. A few examples of which I've provided below.

Feel free to contact me if you have any questions or just want to chat! I'm available on Twitter, Discord (hogsy#9210) or via email.

@hogsy

With this amount, I could dedicate all my time to TalonBrave.info, OpenHoW and other open-source projects.

Featured work

  1. TalonBraveInfo/OpenHoW

    Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).

  2. hogsy/chronon

    This is an open-source reimplementation of Anachronox, built on top of the Quake 2 engine (which funnily enough is the same engine Anachronox was developed upon).

    C++ 43
  3. hogsy/its_tk

    Application developed while reverse engineering Into the Shadows. This is incredibly sloppy and is a little outdated, but I'm uploading it here for historical purposes.

    C 2
  4. hogsy/creation_tk

    Utility for reading/extracting/converting files from Bullfrog's cancelled Creation game.

    C 3

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A massive thanks to you for your support! 🥂
I don't have a reward to give you at this stage, except my eternal gratitude, but I hope to give you something back for it someday ❤️