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Release: Stride Community Toolkit NuGet 1.0.0-preview.20 Platform(s): iOS
Context
I am attempting to create an integration pathway with Maui to allow crossplatform gaming for iOS/Android/Windows with Microsoft Maui as discussed here.
I think this would be a massive benefit for Stride, cross platform gaming, and Maui apps where simple lightweight 3D elements are needed (eg. 3D product visualization or secondary game play functions).
The Community Toolkit is a fantastic candidate for this as it can be added to an existing .NET 8 project with a simple NuGet. A code only approach should allow easy integration.
Bug
However, unfortunately, if I create a default Maui project in Visual Studio 2022 and add the Stride Community Toolkit NuGet, even with no other steps taken (not even using Stride, just add package), I can no longer build the project to iOS.
Attempts to build to iOS (USB attached iPhone, set to Debug mode on top bar and target iPhone) provides the following error:
System.DllNotFoundException
Message=freetype
I am not sure what this represents. Any thoughts/suggestions/fixes?
In Visual Studio 2022 go File > New > .NET8 MAUI project
Add Stride Community Toolkit NuGet
Select "Debug" and USB attached iPhone and click "Debug"
See error
Goal
Expected behavior
Need to be able to build to iOS with Community Toolkit installed without error in order to continue integration attempts.
Stride seems like a fantastic project! I already adore the code only approach and simplicity of the Community Toolkit! Thanks for any ideas or suggestions.
The text was updated successfully, but these errors were encountered:
jonmdev
changed the title
iOS Bug: "System.DllNotFoundException, Message=freetype" - What does this mean? Any fix?
[Community Toolkit] iOS Bug: "System.DllNotFoundException, Message=freetype" - What does this mean? Any fix?
Mar 25, 2024
There was something mentioned about it in the Stride/Linux discord chat. Here. See the message above it for context.
It also links to here. I have no idea what effect this has with Mac/IOS.
Version
Release: Stride Community Toolkit NuGet 1.0.0-preview.20
Platform(s): iOS
Context
I am attempting to create an integration pathway with Maui to allow crossplatform gaming for iOS/Android/Windows with Microsoft Maui as discussed here.
I think this would be a massive benefit for Stride, cross platform gaming, and Maui apps where simple lightweight 3D elements are needed (eg. 3D product visualization or secondary game play functions).
The Community Toolkit is a fantastic candidate for this as it can be added to an existing .NET 8 project with a simple NuGet. A code only approach should allow easy integration.
Bug
However, unfortunately, if I create a default Maui project in Visual Studio 2022 and add the Stride Community Toolkit NuGet, even with no other steps taken (not even using Stride, just add package), I can no longer build the project to iOS.
Attempts to build to iOS (USB attached iPhone, set to Debug mode on top bar and target iPhone) provides the following error:
I am not sure what this represents. Any thoughts/suggestions/fixes?
Screenshot
Screenshots
Repro Code
Repro Project
https://github.com/jonmdev/MauiStride
To Reproduce
Goal
Expected behavior
Need to be able to build to iOS with Community Toolkit installed without error in order to continue integration attempts.
Stride seems like a fantastic project! I already adore the code only approach and simplicity of the Community Toolkit! Thanks for any ideas or suggestions.
The text was updated successfully, but these errors were encountered: