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Physics Component Does not make the Environment as a static body #59

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RupinC opened this issue Jan 9, 2019 · 3 comments
Open

Physics Component Does not make the Environment as a static body #59

RupinC opened this issue Jan 9, 2019 · 3 comments

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@RupinC
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RupinC commented Jan 9, 2019

Please see deploy page here

http://cgaframe.herokuapp.com/class3

Physics component here https://github.com/donmccurdy/aframe-physics-system

You will see the front of a car, and the camera has been positioned that way.
WASD controls have been enabled so you can use the keyboard to navigate.

There is a rig entity element which has been made a static body, and also the forest environment which has been made a static body.

My understanding is that these two should not be able to go through each other, but it does happen that the the object can go through the trees and the ground.

Is that how it should have been done?

@netgfx
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netgfx commented Oct 29, 2020

Interested also in having the environment as a static body

@eviltik
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eviltik commented Feb 5, 2022

Breaking change due to aframe > 1.1.0 which embed threejs > r125, so aframe-extra and aframe-physics-system are broken 'not everywhere) Nothing related to aframe here, ticket should be opened in aframe-physics.

Like you, i want physics on envs

my 2 cents.

@YungCrunchy
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Same

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4 participants