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[Bug] When joining a server, there is no check for occupancy of existing servers #152

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lizathemirror opened this issue May 6, 2024 · 0 comments
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@lizathemirror
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PC win10
v6.1.85-dev

Steps to reproduce:

  1. Create a new server and set the max player value for it
  2. Fill the server to max
  3. Press the Play button
  4. Pay attention to the server that the client is trying to join

Actual Result:
If there is a created and fully filled server, after clicking the Play button, the server joins the filled server, despite going beyond the limit of players

Expected Result:
So the logic for the Play button:
When there are no already created servers a new one should be created and joined
When there is an already-created server and it's not full it should be joined
When there is an already-created server and it's full a new server should be created and joined
When there are a few already-created servers and at least one of them is not full it should be joined

Attachments:

bandicam.2024-05-06.19-20-56-967.mp4
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