Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes
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Updated
Mar 14, 2018 - Go
Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes
Sample implementation for a gaming architecture in GKE. It's in Go and Java and uses dedicated agones game server
In Pod Kubernetes client to access Agones Controller API from .NET
Source games and the power of kubernetes+agones?
Agones SDK implementation in Godot engine with GDNative C++ bindings
A Java Game Server Client SDK for Agones
Single CS:GO server instance controlled by Agones
Configure external DNS servers (AWS Route53, Google CloudDNS and others) for Kubernetes Ingresses and Services - Forked for Agones GameServer Support
Matchmaker Web Server to allocate players into available Agones Game Servers
Proof of Concept Space Shooter written in Godot using open-match and agones for matchmaking and hosted servers
Minecraft dedicated game server cluster hosting solution using GKE and Agones
How to use https://github.com/Octops/agones-broadcaster-http in Godot
Open-source game server orchestration framework based on Kubernetes
Java SDK implementation for Singularity, an open-source game server orchestration framework
A test/demo client for agones game servers
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