Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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Updated
May 23, 2024 - C++
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Open source c++ skeletal animation library and toolset
MATAR is a C++ software library to allow developers to easily create and use dense and sparse data representations that are also portable across disparate architectures using Kokkos.
A fast entity component system (ECS) for C & C++
A simple and powerful entity component system (ECS) written in C++17
Engine focused around being modular and data-oriented design principles, allowing for highly multithreaded and low-latency data processing for VR/XR environments.
Asynchronous Graph Programming Framework
A C# wrapper for flecs
Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
Core module of Rythe-Engine. Contains the ECS, filesystem, asset handling, math, threading, and various other features used by other modules and applications.
Ruken is a data-oriented Vulkan based game engine
Simple archetype based ECS(entity-component-system) written in dart.
A GLUE project for comparative genomic analysis of parvoviruses
Entity Component System focused on usability and flexibility.
A data-oriented educational system.
A data-oriented game engine for Ruby
modular library for data-oriented design
Svelto ECS C# Entity Component System
Hierarchy-Based Entity Component System (ECS) Framework
An open, platform-independent software toolkit for storage and interpretation of sequence data, implemented in Java.
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