Fork of the glare rendering engine (DirectX12), focusing on the (Old Framework) part
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Updated
Aug 1, 2022 - C++
Fork of the glare rendering engine (DirectX12), focusing on the (Old Framework) part
Basic DirectX-12 sample
Universal lua overlay, that uses DirectComposition
A generic 3D level editor that uses modern rendering APIs.
Port of https://github.com/microsoft/DirectXMath to C
A render graph-based engine built on Vulkan, the successor to Stardust
Simple calculator application made using C++ and ImGUI
Originally created to learn DX12 by making a cascaded shadow map (multiple shadow maps that cover the view frustum, to increase precision) and testing on many instanced cubes. Is now a project that aims to create a simulator for exploring celestial bodies.
3D Game Engine
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