JavaScript game engine built on WebGL, WebGPU, WebXR and glTF
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Updated
Jun 10, 2024 - JavaScript
JavaScript game engine built on WebGL, WebGPU, WebXR and glTF
A collaboration friendly studio for NeRFs
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM (CVPR 2024)
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Three.js-based implementation of 3D Gaussian splatting
LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation.
[CVPR'24 Highlight] Gaussian Splatting SLAM
3D Gaussian Splatting, reimagined: Unleashing unmatched speed with C++ and CUDA from the ground up!
3D Gaussian Splat Editor
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
3D model viewer supporting glTF 2.0 and PLY (3d Gaussian Splats)
Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting
[CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
A Modular Framework for 3D Gaussian Splatting and Beyond
"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS", Zhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu, Dejia Xu, Zhangyang Wang
The official implementation of SAGA (Segment Any 3D GAussians)
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