GraphicsProt is a simple and straightforward graphics prototyping(programming) framework for C++ and Vulkan, featuring sample implementations.
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Updated
Jun 1, 2024 - C++
GraphicsProt is a simple and straightforward graphics prototyping(programming) framework for C++ and Vulkan, featuring sample implementations.
Hobby game and rendering engine using DX12
DOS Graphics and Physics Library written in C++98 & 8086 Assembly
A simple OpenGL GUI toolkit
Space-game oriented rendering engine
A simple RAII wrapper for OpenGL and some utilities.
software renderer from scratch using C++
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources. With repository stars⭐ and forks🍴
A modern cross-platform low-level graphics library and rendering framework
If you want to learn how game engines work and how to create your own engine, this project is for you.
empty3-library-3d miror. jar on maven.org: one.empty3:empty3-library-3d https://empty3.app
Collection of links to great software development resources!
One stop solution for all Vulkan samples
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Develop applications for the web as you develop applications for Mac OS or Windows.
OpenGL 2D renderer for displaying simple shapes.
Template code for working with d3d11 and for general purpose programming
Safe and rich Rust wrapper around the Vulkan API
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