Runtime Archiver plugin for Unreal Engine. Cross-platform archiving and unarchiving directories and files. Supports Zip, Oodle, Tar, LZ4 and GZip formats.
-
Updated
Jun 2, 2024 - C++
Runtime Archiver plugin for Unreal Engine. Cross-platform archiving and unarchiving directories and files. Supports Zip, Oodle, Tar, LZ4 and GZip formats.
a fresh squashfs implementation. BSD-2 licensed.
Fast In-Memory Data Compression Algorithm (inline C/C++) 460+MB/s compress, 2500+MB/s decompress, ratio% better than LZ4, Snappy, and Zstd@-1
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
Reliable PostgreSQL Backup & Restore
dcbench is an in-memory compression library benchmarking tool for .NET, C#
Decompressors for hyparquet
EROFS documentation repo for https://erofs.docs.kernel.org
A new p7zip fork with additional codecs and improvements (forked from https://sourceforge.net/projects/sevenzip/ AND https://sourceforge.net/projects/p7zip/).
Golang library for dealing with 7-zip archives
⚡An Easy-to-Use and Optimized compression library for .NET that unified several compression algorithms including LZ4, Snappy, Zstd, LZMA, Brotli, GZip, ZLib, and Deflate. This library aids in Improving Performance by Reducing Memory Usage and Bandwidth Usage. Along with a greate Performance Benchmark between different compression algorithms.
Archive tool for efficient decompression.
lzbench is an in-memory benchmark of open-source LZ77/LZSS/LZMA compressors
A collection of decoders for various modern variants of Lempel-Ziv style compression targeting the Super Famicom/Nintendo system.
Add a description, image, and links to the lz4 topic page so that developers can more easily learn about it.
To associate your repository with the lz4 topic, visit your repo's landing page and select "manage topics."