An Example to Demonstrate Object Pool Design Pattern
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Updated
Dec 6, 2019 - Kotlin
An Example to Demonstrate Object Pool Design Pattern
including object pool and memory pool; object pool support dynamic schema and static schema assignment
Prefab instance pool that is configurable in the Inspector, supports any engine Object type and is available as a serializable C# class, MonoBehaviour and ScriptableObject
ObjectPool design pattern implementation in Java
A lightweight Object Pooling solution for Unity.
Easy to use Object Pool Manager
Unity Package: An object pool data structure for Unity.
zero-dependency Object Pool manager for instantiating, getting, reuising and destroying objects in javascript
Useful programming tools in PHP
Simple weighted round robin implementation using Redis sorted set and list
An example of an object pool, and its uses. By Hunter Ahlquist and Mark Mendoza. Associated presentation: https://docs.google.com/presentation/d/1Rmue69RfaRrXfzPJZxY4q2tvYrs7XqrHMedcL7I5Was/edit?usp=sharing
A high-performance Object Pool system specifically designed for use with Unity. It utilizes a sparse set, allowing for fast operations on the pooled data, even with very large pool sizes.
Kumpulan contoh penerapan 23 design pattern berdasarkan GOF + MVC, Null Object, Object Pool + SOLID Design Principle. Ditulis dalam bahasa PHP dan Java, dilengkapi dengan keterangan penggunaan pada tiap main class dari design pattern
A robust, generic, and performant object pool system to manage the lifecycle of expensive-to-create objects.
Used to easily create and manage instances of prefabs as pools of a given size, that saves having to utilize destroy and instantiate when wanting to use an instance of that prefab.
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