Traktor Game Engine
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Updated
Jun 3, 2024 - C++
Traktor Game Engine
Deterministic, multi-threaded 3d demo written from scratch
PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST etc) and pathfinding; and much more.
An interactive application to visualize various algorithms, made using JavaFX.
This project is a map analyzer that finds the fastest route between two points using Dijkstra's algorithm and analyzes the map's road network. It can also generate a barely connected map using a minimum spanning tree approach.
Some basic Libraries
Simple implementation of the a-star algorithm in Python 🌟
POGEMA stands for Partially-Observable Grid Environment for Multiple Agents. This is a grid-based environment that was specifically designed to be flexible, tunable and scalable. It can be tailored to a variety of PO-MAPF settings.
Robotics with GPU computing
Unity NavMesh 2D Pathfinding
JavaScript navigation mesh construction, path-finding, and spatial reasoning toolkit. WebAssembly port of Recast Navigation.
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
A 3D isometric pathfinding game.
A ROS BASED PATH PLANNING OBSTACTLE AVOIDANCE AND NAVIGATIONAL SYSTEM FOR VISUALLY IMPAIRED
Open source routing engine for OpenStreetMap. Use it as Java library or standalone web server.
Source code for the HappyCoders.eu articles on pathfinding and shortest path algorithms (Dijkstra, A*, Bellman-Ford, Floyd-Warshall).
Phaser3 demo to recreate and showcase Fire Emblem's pathfinding logic
An Elixir/LiveView demo of the A* pathfinding algorithm
Java Port of Recast & Detour navigation mesh toolset
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