Makes procedural generation libraries easier to integrate with each other
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Updated
Oct 11, 2023 - C#
Makes procedural generation libraries easier to integrate with each other
A simple endless runner game.
Procedural House Generation using C++ and Unreal Engine
What do bars when they are lonely? They jump around in circles.
A C# Wave Function Collapse library for MonoGame plus a tool with samples
NAID: Infinite AI adventures await!
HANNA is a hexagrid cavern generator (Hexagrid cAverN geNerAtor).
A fantasy lore generator useful for building fictional worlds
Procedurally generated space backgrounds using sfml.net
This GitHub page contains the compiled demo project for PRSPGRT paper
A simple Python library made to facilitate the easy generation of two-dimensional, procedurally-generated terrains and maps.
A Shape Grammar Editor Written In Pharo
Library of common noise functions for CUDA kernels
A fantasy name generator that does not use pre-made lists of names
Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc or Visual Studio dependency. C and HLSL compilers included.
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