A modern cross-platform low-level graphics API
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Updated
Jun 11, 2024 - C++
A modern cross-platform low-level graphics API
The more dimensions, the better the geometry.
Source files for my experiments not limited to computer graphics.
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
Package xrt (XRayTracer) is a python software library for ray tracing and wave propagation in x-ray regime. It is primarily meant for modeling synchrotron sources, beamlines and beamline elements.
Sandbox for graphics paper implementation
Physically-based CPU and GPU ray-tracer
WebGPU implementation of Peter Shirley's Ray Tracing in One Weekend book.
CUDA based Pathtracing Offline and Realtime Renderer
A program that takes photographs of a virtual world.
GPU-accelerated math function graphers in web browsers, both 3D and 2D.
3D rendering and animation engine for multifaceted displays on microcontrollers
Extensible spacetime agnostic general relativistic ray-tracing (GRRT).
ray tracer written in p5.js and next.js
A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
Ray tracing library using GPUs, CPUs, and FPGAs via CUDA, OpenCL, and oneAPI
Monte Carlo eXtreme (MCX) - GPU-accelerated photon transport simulator
A modern cross-platform low-level graphics library and rendering framework
Vanilla RTX GitHub Repository, A PBR Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft RTX
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