ScalaRay - Ray tracer based on pbrt (see http://pbrt.org) written in Scala 2.8
-
Updated
Oct 1, 2011 - Scala
ScalaRay - Ray tracer based on pbrt (see http://pbrt.org) written in Scala 2.8
C++ multi-threaded raytracer experiment with anti aliasing, motion blur, depth of field and other features
My implementation of the ray tracer from the book The Ray Tracer Challenge https://pragprog.com/book/jbtracer/the-ray-tracer-challenge
Learning about raytracing, 3D objects, and physics simulations from the groundup.
Simple Dart raytracer. Heavily based on the awesome work at https://github.com/ssloy/tinyraytracer
Raytracer in C using the MLX final grade 70/100
After years of struggling with Blender I took the matters into my own hands
A minimal Ray-Tracer written in C++. Renders triangulated OBJ models as TGA images. The only library dependency is GLM.
Ray Tracing in One Weekend with -D- An attempt to convert "The Ray Tracing in One Weekend" series of tutorial to D-lang. Original book[s] and code can be found at https://github.com/RayTracing/raytracing.github.io
🦜 A full raytracer created in C++ using OpenGL and Tucano.
A ray tracing engine developed with C++. This project was created as an exercise for the Computer Graphics 1, 2021 class of Saarland University.
Add a description, image, and links to the raytracer topic page so that developers can more easily learn about it.
To associate your repository with the raytracer topic, visit your repo's landing page and select "manage topics."