Bot playing to microRTS (github.com/santiontanon/microrts) and exploiting GHOST (github.com/richoux/GHOST) to solver optimization problems under uncertainty
-
Updated
May 14, 2020
A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.
Bot playing to microRTS (github.com/santiontanon/microrts) and exploiting GHOST (github.com/richoux/GHOST) to solver optimization problems under uncertainty
Ares client for Starcraft II
A Real-Time Strategy game with mechanical simplicity and annihilation in mind
Building a Command & Conquer style RTS in Ruby
A small implementation of an RTS game, designed to perform AI research
A small entity-component-system game engine for real-time-strategy games.
Demo programs of real-time systems
A small real-time strategy game where the main goal is to own every tile of the map.
Messing around with isometric rendering of tilemaps
A multiplayer real-time strategy game for 6 players.
2D/3D models + textures of flora used in my C&C Generals: Situation Zero mod project
Formations and Pathfinding for 2D RTS Games
(1996 - 1999) Planned as a real-time strategy game with a complex economy system. Unfortunately it never made it behind resource gathering snakemen on an isometric landscape. At least the snakemen did well because of my nice pathfinding engine ;) My first steps into C++...
Real-time strategy and Simulator Game
real-time strategy game for pico-8.