ScriptableObjects vs. Monobehaviours Study
-
Updated
Sep 24, 2017 - C#
ScriptableObjects vs. Monobehaviours Study
ScriptableObject Architecture for Unity3D
Signals for Unity3D - code generator
Resolucion de problemas referidos al uso de ScriptableObject en el editor Unity3D
Creador de ScriptableObjects en Unity3D.
Example project based on the Survival Shooter Unity Demo showcasing Gonity
Example Project for yaSingleton. A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
ScriptableObject based framework / scaffolding that facilitates loosely coupled communication and automatic update propagation between MonoBehaviour components.
Multi Select Dropdown for ScriptableObjects
Access to android sensors for Unity
Unity3D tool for scene transitioning with fade in/out effects.
an introduction to mvc in unity with scriptable objects
A framework that handles variables/data/events via ScriptableObjects inside Unity
Property Drawer/ListContainer that makes it easy to add/remove nested `ScriptableObject` assets.
Example of Unity Events with Scriptable Objects
Unity package of ScriptableObjects for building static data info tables. Generates enum source code for easy access of table entry ids.
Add a description, image, and links to the scriptableobject topic page so that developers can more easily learn about it.
To associate your repository with the scriptableobject topic, visit your repo's landing page and select "manage topics."