Yet another Space Invaders clone coded in C
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Updated
May 20, 2024 - C++
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D context. The library is internally written in C, and provides the application programming interface in C, with bindings to other languages available. SDL is extensively used in the industry in both large and small projects. Over 700 games, 180 applications, and 120 demos have been posted on the library website.
Yet another Space Invaders clone coded in C
An opensource Jump'n'Run game written in C++.
[in development] Free pixelart editor made in SDL2 C++
Nugget Doom is a fork of Woof! with additional features.
An open source re-implementation of RollerCoaster Tycoon 2 🎢
Factorio Computer Emulator and compiler for the architectures I design
Chip-8 Emulator with C++ and SDL2 to understand software architecture deeply
This is the raw contents of SDL's wiki. You can edit this through GitHub or at https://wiki.libsdl.org/ now!
SuperTux source code
High-performance multi-platform GUI library multi-GPU API: OpenGL/Vulkan accelerated
An OpenGL ES 1.1 framework for rendering Vertex Colors.
Created by SDL Community
Released 1998