Light rendering in 2D
-
Updated
Jan 8, 2022 - C
Light rendering in 2D
a language for making art using mathematics
An Introduction to Raymarching
A simple CAD package using signed distance functions
Real-time Neural Signed Distance Fields for Robot Perception
Euclidean distance & signed distance transform for multi-label 3D anisotropic images using marching parabolas.
Fast and light-weight Marching Cubes library in C++ without any dependencies.
Dear ImGui Addons Branch = plain unmodified dear imgui plus some extra addon.
Signed-distance field text rendering for Unity
Code for our CVPR'23 paper - "PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Lattices"
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
🛠️ A toolkit of 2D/3D distance functions, sdf/vector ops and various utility shader nodegroups (160+) for Blender 2.83+. Also available as an addon which adds a menu in the shader editor.
⭐ Realtime Euclidean distance field generation and rendering
Signed Distance Function from triangle mesh.
Adaptively sampled distance fields in Julia
A Rich Text solution for PixiJS using SDF.
Sdf 2d shape renderer for Bevy
A public domain/MIT header-only marching cube implementation in C++ without anything fancy.
GPU 3D SDF generator using DirectX 11 compute shader
Add a description, image, and links to the signed-distance-field topic page so that developers can more easily learn about it.
To associate your repository with the signed-distance-field topic, visit your repo's landing page and select "manage topics."