Blender SDF Node System Addon
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Updated
May 29, 2024 - Python
Blender SDF Node System Addon
Render text in Three.js using Signed Distance Fields
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
A Mesh to SDF converter, written in rust
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A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
Volumetric structures such as voxels and SDFs implemented in pytorch
Sdf 2d shape renderer for Bevy
Large Volume Data Interaction Framework (LVDIF) is an open-source interaction framework for real-time interact with large volume data. It is integrated into Unity3D to benefit from interaction scenarios in game engine.
Signed distance field editor and renderer. Gpu acceleration with vulkan.
A C++ package for embedded boundary (EB) geometry generation.
Euclidean distance & signed distance transform for multi-label 3D anisotropic images using marching parabolas.
🛠️ A toolkit of 2D/3D distance functions, sdf/vector ops and various utility shader nodegroups (160+) for Blender 2.83+. Also available as an addon which adds a menu in the shader editor.
SDF renderer based on rust-gpu, vulkan, spirv-patcher and the miniSDF language
🔠 Generate distance field bitmaps--vector compression for games
SDF Raymarching with Vulkan, Qt and a Node-based Shader Editor (Educational Project)
Hollow out 3D meshes.
A simple CAD package using signed distance functions
a playground for making 3D art with lisp and math
a language for making art using mathematics
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