A crowd simulation algorithm to steer virtual birds using RBF interpolation of a vector field, aiming to create a more plausible and visually appealing result for video games.
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Updated
May 29, 2024 - C#
A crowd simulation algorithm to steer virtual birds using RBF interpolation of a vector field, aiming to create a more plausible and visually appealing result for video games.
A Unity library for common movement AI
AI Autonomous Agents Project
A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
Simulation of some steering behaviors.
Flame behaviors used to organically manage the movement of an entity. Built by Very Good Ventures 🦄
Steering tasks (linear and circular) with rhytmical beeps
Steering Behaviors Movement.
Java game which implements complex AI steering behaviours. Implemented from book: AI for Games by Ian Millington
OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation.
Steering behaviors library for Babylon.js
Yet Another SpaceShooter 2
Component-oriented 2D game engine for OpenFrameworks
TopDown 2D Game fait dans le cadre du projet MiniProjet IA pour Abdenour Bouzouane dans le cours (8IAR125) à l'UQAC
GPU Procedural Terrain Generation and Actor Navigation
Improved version of the slime mould simulation
Text drawing and steering behavior using Craig Reynolds algorithms
C++ SDL AI Steering Behaviors: Seek, Flee, Arrive, Pursue, Evade, Wander, Path Following, Collision Avoidance and Combining them.
2021-1학기 <게임물리> 기말프로젝트 : 유니티 + Steering Behavior
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