Here are
30 public repositories
matching this topic...
This project has been developed for the Tools Programming (CMP405) module in Abertay university. It adds various functionality to an initially empty, basic project. This application makes use of MFC and SQL for this purpose.
The planet engine is a tool that let's you generate and edit real size planets as terrain in the unity game engine.
An FPS game made for the course EC-301 Computer Graphics.
Updated
Aug 28, 2023
ASP.NET
A terrain editor written in C++11 using OpenGL
Procedurally generated terrain and terrain editor implemented using Marching Cubes.
An Oxygen Not Included biome noise editor and previewer.
A (work-in-progress) terrain generator.
Non-destructive terrain modifier for Unity. (update stopped)
Island map editor using procedural generation, Rust and Bevy engine
Updated
Nov 18, 2023
Rust
3D Terrain Sculpting - A Map Editor for Reckless Wings
Updated
May 14, 2024
GDScript
Solo Academic Project. Procedurally Generated Terrain Editor Tool
Flexible terrain generator library/framework/idk for C++
Working with terrain tools eg. brushes, trees, water, different textures etc.
Terranova terrain generator/mixer and terrain detail spawner.
A three-js terrain editor.
Updated
Oct 19, 2022
JavaScript
Terrain renderer and fluid simulation sandbox
Tool for creating and editing realistic planetary scale heightmaps through simulating tectonics, erosion and climate processes in spherical geometry.
Procedural Terrain Generation using the Marching Cubes Algorithm, OpenGL, and C++
Improve this page
Add a description, image, and links to the
terrain-editor
topic page so that developers can more easily learn about it.
Curate this topic
Add this topic to your repo
To associate your repository with the
terrain-editor
topic, visit your repo's landing page and select "manage topics."
Learn more
You can’t perform that action at this time.