Really make those navigation controllers *pop*
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Updated
May 15, 2024 - Objective-C
Really make those navigation controllers *pop*
Special way to work with gestures in iOS
AndroidGestureRecognizer is an Android implementation of the Apple's UIGestureRecognizer framework
This is a simple application with the ability to do swipes.
Generating random shaped views of random color with physical properties animation and resizing them.
CoreMotion! A game with multi-colored squares and circles that randomly drop out by tap and fall down the screen, bouncing off the neighboring ones.
Don’t touch the screen! 📺
The game is based on the book: "Swift for Kids: A Playful Introduction to Making iPhone and iPad Apps". I made the changes so that the code is up to date as of November 2021 (iOS 15.0.2). Contains: SpriteKit, GameplayKit, UIGestureRecognizer, SKSpritenode
A very small 3D Break Out style game with SceneKit Xcode12 physics and very little code
Shows your tap on all viewcontrollers without messing with scrollviews - low weight
Swifty closures for UIKit and Foundation
An iOS quizz app design with MVC architecture
A simple, minimalistic dartboard view created for practicing UIView in iOS
Easy, closure-based Swift methods for working with interactive UIKit elements.
Simple web browser with multi page support
A light way to convert objc target-action style to closure
This project shows how to use multiple UIGestureRecognizers subclasses all programmatically without the usage of UIStoryboard and Interface Builder.
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