SPH fluid sim made in untiy
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Updated
May 13, 2024 - ShaderLab
SPH fluid sim made in untiy
This a collection of Unity shaders I've written.
Shaders developed as a part of 'Game Programming 2' course assignment
Unity Simple Gradient Shader
SakuraShader for VRChat, written in C#, powered by SharpX.
Following Catlikecoding's Tutorials.
An LCD screen effect shader for unity
A derivative work of keijiro/Retro3D's shader. Adding additional features to emulate glitchy behavour.
This custom shader has been meticulously crafted using Shader Graph in Unity, purpose-built to enhance the visual appeal of 3D Terrains. It seamlessly integrates two distinct materials, with one serving as the primary texture and the other as an overlay, offering the flexibility to adjust the opacity of the overlay material as needed.
5.x+ Compatible. BIRP/URP. "Classic" PSP Wave background recreated as a shader in Unity
Animated scan lines over transparent geometry, for Unity3D
纹理,灯光,阴影,法线地图,发光物体,环境遮挡,反射,折射等基础3D技术栈
Unity project to imitate Newton disc effect
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