Walk through an infinite, procedurally generated city
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Updated
Mar 28, 2021 - C#
Walk through an infinite, procedurally generated city
An implementation of mxgmn/WaveFunctionCollapse in Python
Go port of the Wave Function Collapse algorithm
🌊💥 N-dimensional Wave Function Collapse with infinite canvas
Implementation of wfc https://github.com/mxgmn/WaveFunctionCollapse in Houdini (2D & 3D) Simple Tiled Model
A WIP simple 2d game, set to be a roguelike with some elements from idle games.
2D Wave Function Collapse as Blender Plugin
Wave Function Collapse in Godot Engine
Tilemap generation based on mxgmn/WaveFunctionCollapse for GMS 2
Simple wave function collapse with tile model
Map generation for 2D world. It creates walls using Wave Function Collapse
Implementation on a simple example in Jupyter Notebook accompanied with a Medium post post describing how WFC works
Procedural generation in Unity, using the wave function collapse algorithm
A custom package for Unity Engine to procedurally generate 2D tile based game levels using own simple implementation of WaveFunctionCollapse algorithm.
GenWorld - a procedural generation toolkit for the "Unity" game engine. Allows you to procedurally generate content for a scene from voxels. Uses various algorithms and methods where you can change the frequency of appearance, size and color of voxel models.
A quick demo of model synthesis on a triangular grid in react three fiber
Using the wavefunction collapse algorithm to generate random maps with BSicons from Wikipedia
C++ implementation of Wave Function Collapse
(OLD) Tilemap generation based on mxgmn/WaveFunctionCollapse for GMS 2
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