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Hello. I have faced with the need to style lines of the PathLayer with lots of complicated patterns, e.g. double line, triple line, dashed line with multiple dash colors, dash dot line, line with a character repeating all along the line.
Is it possible to implement such patterns? Looks like subclassing the PathLayer and using injections into its shaders code won't be enough. In my case, it's necessary to completely reimplement the shaders for my custom layer, isn't it? Is it possible for a WebGL newbie like me to implement it in reasonable amount of time?
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Hello. I have faced with the need to style lines of the PathLayer with lots of complicated patterns, e.g. double line, triple line, dashed line with multiple dash colors, dash dot line, line with a character repeating all along the line.
Is it possible to implement such patterns? Looks like subclassing the PathLayer and using injections into its shaders code won't be enough. In my case, it's necessary to completely reimplement the shaders for my custom layer, isn't it? Is it possible for a WebGL newbie like me to implement it in reasonable amount of time?
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