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Please fill out the relevant sections below and delete the rest.
Describe the bug
Game crashes every time autosave is loaded, using sea warfare ships in the Borneo map. In the terminal, the last message is:
ERROR: NotificationsManager is destroyed, but there are still subscribers.
and before that,
FATAL ERROR: Received signal 11 (Segmentation fault)
Log below:
Autogenerated crash report for 1 crash(es):
2024-04-02T01.24.04.txt
Technical report:
Version: 1.2 Release
Operating System: Linux
Compiled with SDL version: 2.0.20
SDL video driver: x11
Locale: en_US.UTF-8
Home Directory: /home/gonzalo/.local/share/widelands
Configuration File: /home/gonzalo/.config/widelands/config
Data Directory: /usr/share/games/widelands/data
Locale Directory: /usr/share/games/widelands/data/locale
Executable Directory: /usr/games/
Enabled Add-Ons:
Inactive Installed Add-Ons:
crash/2024-04-02T01.24.04.txt
Crash report for Widelands 1.2 Release at 2024-04-02T01.24.04, signal 11 (Segmentation fault)
**** BEGIN BACKTRACE ****
widelands(+0x2f928e)[0x563e5688d28e]
/lib/x86_64-linux-gnu/libc.so.6(+0x42520)[0x752040642520]
widelands(+0x37d5f2)[0x563e569115f2]
widelands(_ZN10ImageCache3getENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEEbh+0x256)[0x563e569163a6]
widelands(_ZN17InteractivePlayer5thinkEv+0x257)[0x563e56aa8567]
widelands(_ZN2UI5Panel8do_thinkEv+0x3a)[0x563e569eccfa]
widelands(_ZN2UI5Panel6do_runEv+0x4f2)[0x563e569f2bb2]
widelands(_ZN9Widelands4Game3runENS0_13StartGameTypeERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEES9_+0x53c)[0x563e5695fc7c]
widelands(_ZN9Widelands4Game13run_load_gameERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEES8_+0x6c4)[0x563e56954814]
widelands(_ZN6FsMenu8LoadGame10clicked_okEv+0x274)[0x563e56a11674]
widelands(+0x3595fe)[0x563e568ed5fe]
widelands(_ZN2UI6Button19handle_mousereleaseEhii+0x7b)[0x563e569dff8b]
widelands(_ZN2UI5Panel15ui_mousereleaseEhii+0x83)[0x563e569f8e63]
widelands(_ZN13WLApplication12handle_inputEPK13InputCallback+0x28e)[0x563e5689196e]
widelands(_ZN2UI5Panel6do_runEv+0x775)[0x563e569f2e35]
widelands(_ZN6FsMenu8MainMenu9main_loopEv+0x4d)[0x563e56a214dd]
widelands(_ZN13WLApplication3runEv+0x5f9)[0x563e56899899]
widelands(main+0xbb)[0x563e567c73db]
/lib/x86_64-linux-gnu/libc.so.6(+0x29d90)[0x752040629d90]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x80)[0x752040629e40]
widelands(_start+0x25)[0x563e5688c1f5]
**** END BACKTRACE ****
I have an autosave, should I upload it here? where is the file?
Version 1.2 release
The text was updated successfully, but these errors were encountered:
Hello <@>gonthalo
do you still have the save? Then please upload it here for easier investigation of the issue.
The saves are located in the home directory, which should be /home/gonzalo/.local/share/widelands/save in your case. The autosave filename is shown on the selection screen ingame (something like wl_autosave_XX.wgf).
Mirrored from Codeberg
Created on Tue Apr 02 08:33:13 CEST 2024 by gonthalo
Please fill out the relevant sections below and delete the rest.
Describe the bug
Game crashes every time autosave is loaded, using sea warfare ships in the Borneo map. In the terminal, the last message is:
ERROR: NotificationsManager is destroyed, but there are still subscribers.
and before that,
FATAL ERROR: Received signal 11 (Segmentation fault)
Log below:
Autogenerated crash report for 1 crash(es):
Technical report:
crash/2024-04-02T01.24.04.txt
I have an autosave, should I upload it here? where is the file?
Version 1.2 release
The text was updated successfully, but these errors were encountered: