Feedback Needed 馃檹 #44
Replies: 2 comments 7 replies
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Hi first of all thank you for the awesome plugin. I came across your plugin about 2 weeks ago and have been diving into the world of neovim and am getting used to it. With the help of this plugin and other plugins and nvim settings, I'm actually using neovim in my company and personal projects in a very natural way, more than using Xcode. I also really like the recent updates, like nvim-tree xcodeproj support and debug support for physical devices, which are very cool! The only thing is that I seem to have a problem with project not building in certain environments. My environment is macOS 14.3, M1 Pro, iOS project, debug with iOS 17.3.1 physical device, iPhone 15 Pro (17.2) Simulator |
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Hi! First of all, many thanks to you for this project, I am finally able to combine my favourite editor with my actual job :)
My setup is M1 Pro MacBook, iOS 15+ only project that requires lots of Target switching, I only debug on simulators for now, but looking to explore new features with running on physical devices |
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If you are a user of xcodebuild.nvim plugin, please share your feedback here. It's a weird feeling when the repository has over 200 stars, but I know nothing if this plugin works or not on other machines :D. It was only tested on my machine and I have no idea how it behaves on other setups.
I'm an iOS developer so I got used to analytics, but here is like a black hole, not sure if people install it, it doesn't work and they dump it, or if it works great and that's why there are no issues 馃槀 .
I'm curious if everything works, if you managed to try out all the features or if you are missing something. So If you find this discussion, please share your thoughts 馃檹
PS. It would be helpful if you could share your environment very briefly like: macOS version, CPU type, project platform (iPhone, iPad, macOS) + version, and if you tested it on physical devices using this plugin, so that I know at least which configurations are confirmed to be working :D
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