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Hi! I have a simple app with TcpListener and TcpClient for working with iOS device. I use mlaunch --tcp-tunnel for the communication. For the first time it works perfectly. But for the second time it gets the incorrect stream(?) and hangs at ReadLine() (client and listener).
I'm not entirely sure I understand your scenario, but mlaunch --tcp-tunnel is a single-attempt tunnel. If any side closes the connection, you'll have to run mlaunch again to re-establish a new tunnel.
Hi @JaneySprings. We have added the "need-info" label to this issue, which indicates that we have an open question for you before we can take further action. This issue will be closed automatically in 7 days if we do not hear back from you by then - please feel free to re-open it if you come back to this issue after that time.
Hi! I have a simple app with
TcpListener
andTcpClient
for working with iOS device. I usemlaunch --tcp-tunnel
for the communication. For the first time it works perfectly. But for the second time it gets the incorrect stream(?) and hangs atReadLine()
(client and listener).Example
TcpListener (iOS device side):
dotnet console app:
Steps to Reproduce
mlaunch --tcp-tunnel=9988:9988 --devname=<udid>
ReadLine()
Expected Behavior
works every run
Actual Behavior
Hangs after first try
Environment
9.0.100-preview.3.24204.13
Xamarin.Launcher 1.0.83 (refs/heads/main: 699ed5eaf2)
Xcode 17.2
MacOS 14.4.1
iOS 16.7.7
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