This mod aims to diversify enemy/elite/boss spawns, so instead of getting a horde of pests you get multiple enemy types. Does the same with elites, minimizing hordes of mending for example. Rerolls enemies/elites more often. Yes this applies to teleporter bosses as well (multiple boss types per tp). Works with all combat directors (normal runs, simulacrum, alt game modes, etc...).
1.0.1
- Fixes non-boss tier enemies spawning instead of bosses on teleporter events
1.0.0
- Release