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Diversify enemies and elites, multiple types will appear per wave.

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6thmoon/DirectorRework

 
 

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Director Rework

This mod aims to diversify enemy/elite/boss spawns, so instead of getting a horde of pests you get multiple enemy types. Does the same with elites, minimizing hordes of mending for example. Rerolls enemies/elites more often. Yes this applies to teleporter bosses as well (multiple boss types per tp). Works with all combat directors (normal runs, simulacrum, alt game modes, etc...).

Changelog

1.0.1

  • Fixes non-boss tier enemies spawning instead of bosses on teleporter events

1.0.0

  • Release

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  • C# 100.0%