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This repository has been archived by the owner on May 3, 2024. It is now read-only.
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Fork of RBDoom3-BFG for my games, aiming to be a base for immersive retro shooters. Status: inactive for now

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Admer456/burektech2

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Note: This project is abandoned; all my engine dev effort is now focused on Elegy Engine.

BUREKTech 2.0

BUREKTech, BT for short, is a work-in-progress fork of RBDoom3, that will bring to the table some nice little things for people like me - who aren't happy with popular modern engines - but wanna make games nevertheless.

RBDOOM-3-BFG Readme - https://github.com/RobertBeckebans/RBDOOM-3-BFG

A little bit of history

BUREKTech 1 started off as a fork of ioquake3, which I used to make a game demo for a local gamedev competition in 2021. Then I realised, hold on a second, I wanna implement features which are already in idTech 4, for example a GUI system like in idTech 4.

Thus, BUREKTech 2 was born. The first feature it got was a separate weapon FOV.

Plans

Some notable planned changes include:

  • vegetation
  • dynamic music
  • full TrenchBroom support, assuming a TrenchBroom fork that supports MD5 models etc.
  • a smoother workflow for animated models
  • new entities for mappers
  • native AI and weapons, as opposed to DoomScript
  • RmlUI, an HTML/CSS-based UI solution to replace Flash/SWF

Read the plans for some more details.