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Spatial Partioning Algorithms

Demo Video Here

Visualisation of an Octree, a hierarchical data structure commonly used in Game Development, by sub-dividing/partioning 3D space into a hierarchical tree of grids and sub-grids. Commonly used to improve efficiency of things such as:

  • Spatial queries (k-nearest neighbours, proximity searches, collision detection....)
  • Frustum/Occlusion Culling
  • Pathfinding
  • Raycasting/Raytracing

Each Octree node is colored differently depending on it's depth within the tree.

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Visualisation of an Octree Data Structure. Made using Unity3D

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