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Grip Studios
- Trutnov, Czech Republic
- https://www.linkedin.com/in/vlceja/
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MinecraftUnrealEngine
MinecraftUnrealEngine PublicThe Unreal Engine 4 project to try and recreate Minecraft. Done purely in c++. For terrain generation I used procedural mesh. Done to broaden the knowledge of game development and c++.
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SocialNetworkBlazor
SocialNetworkBlazor PublicThe social network built with Blazor WebAssembly, ASP.NET Core and Microsoft SQL database. The network uses signalR, code-first database approach using Entity Framework Core technology and Microsof…
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MinecraftUnity
MinecraftUnity PublicThe Unity project to try and recreate basic Minecraft with focus on some optimization tweaks.
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RainmeterMonitoringStyle
RainmeterMonitoringStyle PublicCustom style for Rainmeter showing temperatures, loads and network speeds.
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