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Lightweight C++11 library with a tidy API, built using Capstone, to facilitate creating and tracking function-level and instruction-level hooks, or other arbitrary memory patches.

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Patcher

Patcher is a C++11 memory patching and code hooking library that aims to be lightweight yet powerful. It is built around Capstone, a LLVM-based disassembler that itself is lightweight enough to run on embedded systems. Patcher can be compared to Microsoft's Detours library, but Patcher possesses some functionality that Detours lacks.

Patcher's features include:

  • Insert whole function hooks, with the ability to call the original function, similar to Detours's hook capability (Hook)
  • Redirect specific function call instructions (HookCall)
  • Insert instruction-level hooks, with read/write access to registers and the ability to change control flow (LowLevelHook)
  • Edit the module's exports, redirecting them for subsequently-loaded importing modules (EditExports)
  • Redirect all fixed references to a global variable/object/function (ReplaceReferencesToGlobal)
  • Overwrite and later restore arbitrary bytes, and both POD and non-POD typed data (Write, WriteBytes, Construct)

The interface has a number of conveniences, including:

  • Hook interfaces can take non-capturing lambdas, and cast to any calling convention, to help minimize boilerplate in patch code.
    • dev branch includes experimental support for capturing lambdas and functors.
  • Target addresses can be passed as raw integers or as any pointer type.
    • Module base relocation is automatically accounted for in target addresses that are passed as integers.
  • Reverting any or all patches is simple and is automated via RAII - convenient when using Patcher in a hot-pluggable mod environment.

Currently, only x86-32, MSVC, and Windows are supported; there is experimental support for Clang/GCC/ICC in MS ABI mode. LowLevelHook currently only supports standard registers.

  • dev branch includes experimental x86-64 support.

Future updates may include Python bindings, full support for other common compilers and ABIs, patching imports, patching *nix binaries, extended registers in LowLevelHook, x86-64, and possibly ARM.

Requirements

  • Windows XP or newer
  • C++11-capable MSVC, GCC, Clang, ICC, or GCC-compatible compiler
    • C++17 is required for full use of PmfCast (dev branch removes this requirement)
  • Capstone (diet builds supported)

Usage

Patcher's interface is based around PatchContext RAII objects.

  • Typically, you would declare PatchContexts as function-level statics or globals, so that cleanup automatically happens on exit.
  • Multiple PatchContexts can be used to group together related patches and toggle them separate from each other.
  • Each PatchContext is associated with one module, but a module can have as many PatchContexts as desired.
  • Return status after each operation is tracked within the PatchContext instance.
    • If an error occurs, all subsequent operations become no-ops until all patches have been reverted.
    • This means that there is no need to check the status after each operation.

Examples of commonly-used interfaces:

using namespace Patcher;

// Constructing a PatchContext with no args targets the base module.  To target other modules, we could do e.g.
// PatchContext("user32.dll"), or PatchContext("someDLL.dll", true) to hold a reference to the module.
// We declare this as a function-level static so that the patches get reverted when this module gets unloaded.
static PatchContext patcher;

// Lock all other process threads to prevent race conditions between patching and executing.
patcher.LockThreads();

// Insert a code hook replacing a function (and return a function pointer used to call the original function).
static bool(*pfnOldFunction)(int) = nullptr;
patcher.Hook(&SomeFunction, [](int x) -> bool { return pfnOldFunction(x + 1); }, &pfnOldFunction);

// Hook a class virtual function using the MFN_PTR() macro to get its address.
//
// In this example, we assume the target function uses the thiscall calling convention, so we use the ThiscallLambdaPtr
// util to convert the lambda to use thiscall.  There is also StdcallLambdaPtr, FastcallLambdaPtr, VectorcallLambdaPtr.
patcher.Hook(
  MFN_PTR(SomeClass::SomeVirtualFunction), ThiscallLambdaPtr([](SomeClass* pThis, int x) { pThis->someField_ -= x; }));

// Redirect a function call instruction.
patcher.HookCall(0x4047A8, [](void* p, size_t l) -> void { memset(p, 0, l); });

// Insert an instruction-level hook which read/writes specified registers and maybe changes control flow via return
// value.  Note that a return value of 0 means return to origin.
patcher.LowLevelHook(0x518A00, [](Eax<int> readableRegister, Esi<bool>& writableRegister)
  { writableRegister = !writableRegister;  return (readableRegister >= 1) ? 0 : 0x518B20; });

// Write some arbitrary bytes.
patcher.WriteBytes(0x481AA4, { 0xC3, 0x90, 0x90 });

// Write some POD data.
patcher.Write<int[3]>(0x5F29AC, { -1, 0, 1 });

// Write some non-POD data.
patcher.Construct<std::vector<int>>(0x5FF740, 10);

// Replace fixed references within the module to a global array with a larger-sized one.
static int newExtendedGlobal[10] = { };
patcher.ReplaceReferencesToGlobal(0x608220, sizeof(int[3]), &newExtendedGlobal);

// Revert a previous patch.
patcher.Revert(0x5FF740);

// Revert all patches. Note that this also gets called automatically when the PatchContext is destroyed.
patcher.RevertAll();

// Unlock threads previously locked by LockThreads().
patcher.UnlockThreads();

bool success = (patcher.GetStatus() == Status::Ok);

For more information, see the Doxygen comments in Patcher.h and PatcherUtil.h.

Projects Using Patcher

  • OPUPatch - Outpost 2: Divided Destiny community patch

License

Patcher is licensed under the BSD 3-Clause license. See LICENSE for more information.

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Lightweight C++11 library with a tidy API, built using Capstone, to facilitate creating and tracking function-level and instruction-level hooks, or other arbitrary memory patches.

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