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A 2D JavaFX application inspired by Coloris, a single-player puzzle video game, originally released in 1990 for Commodore Amiga family of personal computers.

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DanijelAskov/coloris

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Coloris

CodeFactor Build with Gradle

Gameplay demonstration

Inspiration

A 2D JavaFX application inspired by Coloris, a single-player puzzle video game, that was originally released in 1990, for Commodore Amiga family of personal computers.

Setup

This project contains an embedded Gradle to build the project. From the command line, run gradlew run (Windows) or ./gradlew run (macOS and Linux) to download the Gradle wrapper and dependencies, compile the code, and launch the game.

Gameplay

The gameplay bears resemblance to Tetris and Columns: blocks, consisting of three randomly colored squares, fall from the top of the screen to a well. Orientation of the blocks cannot be changed, but the squares within them can be shifted circularly ( navigation key). The falling block can be moved horizontally in both directions ( and navigation keys), and its falling can be sped up ( navigation key). Once the block hits bottom of the well, or another block, the following rule is applied: if three or more squares of the same color are adjacent, they disappear, blocks above them fall down, which may trigger a chain reaction. If five or more squares disappear, bottom row disappears, regardless of colors of the squares within it.

Fonts and audio

Font used for the game logo, game over label and score label can be found here. Score counter font can be found here. Audio was extracted from this YouTube video.

Note to the reader of this README

If you have any question, suggestion or collaboration offer, please feel free to contact me. If you find this repository useful, please consider starring it!

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A 2D JavaFX application inspired by Coloris, a single-player puzzle video game, originally released in 1990 for Commodore Amiga family of personal computers.

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