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DOOM 3 Modding Kit

Doom 3 Modding Kit is basically a kit oriented for modders and people that wants to make total conversion mods.

This fork is base on Defunk's MD5 changes for D3Quest such has:

  • Gibs
  • Level of Detail
  • Binary Mesh
  • Binary Animations
  • PNG has default image format
  • Mikktspace

CHANGES

Compared to the original dhewm 3, the changes of D3Modding Kit worth mentioning are:

  • fhDoom:
    • Refactor and UI Cleanup of DoomEdit.
    • Added con_size cvar to scale the console.
    • Removal of death code in various places.
    • Dmap timming stats.
  • IcedTech / Darkligth:
    • Add MatBuild for mass texture creation.
    • Restore TypeInfoGen (Mostly for standolone games)
  • StormEngine2
    • Support for "standard" cubemap side images.
  • TEKUUM-D3 / RBDOOM3-BFG:
    • DoomEdit:
      • Window Snapping.
      • Mousewheel Support for cam window.
      • Tool window uses smaller title bar (more screen space for editing)
      • Cam Win Clip Point Manipulation.
      • Rotate Around Selection.
      • New Brush creation in Cam window.
      • Center on Selection.
      • Closing inspector dialog simply hides it.
      • Modified camera control.
      • BSP doesn't hide the Inspector's console.
      • Added Camera Background Color Selection.
      • Selection Centers views on entity.
      • Restore Command List windows.
    • Added Background music support for maps.
    • Added More Console Information.
    • Quake 1 Style ligth styles.
    • Ambient Music for maps.
  • The Dark Mod / Hardcorps
    • Re-implemented water system
  • Original Changes:
    • Restore Quake 3 Style console base on left overs in the files.
    • Support for source engine skyboxes base on StormEngine2 Changes.
    • fixed noSpecular flag for lights Base on a dhewn3 rejected PR.
    • Enable Common Controls theme engine for the tools.
    • D3XP And Game dlls are in one folder.
    • WIP Template base for TC Games.
    • Update The Sys Console to use different colors and font.
    • Restored Footsteps sounds by using Prey 06 Code.
    • Set gui_mediumFontLimit and gui_smallFontLimit to "0"
    • Added Missing Material Editor models.
    • Added .guide Support from Quake 4.
    • Refactored MFC Tools

See Changelog for the original dhewn3 changelog.

Configuration

See CONFIGURATION.md for dhewm3-specific configuration, especially for using gamepads.

Compiling

Additionally to the Compiling instructions we use vcpkg for the handling of the dhewn3 dependencies.

License

The GNU License can be see here GNU License the same goes for the original DOOM 3 License.

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D3ModdingKit swiss army kit for modding Doom 3

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