Category: AAS, Action
Duration: 60-120 minutes
Author: Ivan
Map: Farabad
Mod Preset:
Advance and Secure mission on the map Farabad. The mission is designed for both PvP, PvE, or PvPVE.
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Category: Horror
Duration: 30-60 minutes
Author: Ivan
Map: Isla Pera
Mod Preset:
A horror mission for 1-6 players. A group of special forces soldiers are sent to investigate a radio transmission from a remote island.
- Add more objectives
- Add more enemies
- Add more scares
- Add more story
- Add more polish
- Add more everything
FOB Builder is a script intended to bring Squad FOB Building system to Arma 3 Missions.
Category: Stealth, Action
Duration: 60-120 minutes
Author: Ivan
Map: Al Basrah
Mod Preset:
Special Operators are tasked with eliminating a high value target in Al Basrah. The mission is to be completed with stealth, but if the target is alerted, the mission can be completed with force with the consequence of a reactive enemy force. There are also multiple side objectives that can be completed optionally to make future missions easier.
- Add more randomized side objectives
- Add sounds
- Finish Jammer script
- Rallypoint script
- Add Civilians
Category: Tool
Author: Ivan
Version: 0.0.1
MP Compatible: Yes
Tags: Mission, Generator, Tool
Generate Arma 3 Missions Faster using a CLI tool. Predefined templates are used to generate the mission, and the user can customize the mission by editing the generated files.
- Generate a mission with a single command
- Customize the mission by editing the generated files
- Add your own templates
- Add more templates
- Add more polish
- Add more everything
WIP
Usage: easy-mission [options] [command]
Options:
-V, --version output the version number
-h, --help display help for command
Commands:
create [options] <name> Create a new mission
list List all available templates
help [command] display help for command
Category: Tool
Author: Ivan
Used with FOB Builder to generate SQF arrays. But can be used for anything else by modifying the script.
Category: Tool
Author: Ivan
Easily visualize SQF code in a web browser. Useful for debugging and locating root of errors.
- Visualize SQF code in a tree view
- Mindmap view
- Export PNG
- Add core functionality
- Add more polish
- Add more everything
Category: Mod
Type: Module
Author: Ivan
This mod allows players to contruct FOBs using defined arma 3 objects.
- Option to use ACE interaction or vanilla interaction
- Resource Management
- Persistent FOBs
- Animated
- Sounds
- Add more core features
- Add more polish
- Add more everything
- Package to Arma 3 Mod
This mod allows Arma 3 mission makers to easily pull or commit their missions directly to GitHub, either as private repositories or publicly viewable ones. With this mod, you can streamline your mission-making process and collaborate with others more easily.
- Upload missions directly to GitHub from Eden Editor.
- Choose between private or public repositories
- Streamline your mission-making process
- Collaborate with others more easily
Category: Mod
Type: Eden Editor Extension
Author: Ivan
This mod allows Arma 3 mission makers to easily pull or commit their missions directly to GitHub, either as private repositories or publicly viewable ones. With this mod, you can streamline your mission-making process and collaborate with others more easily.
- Upload missions directly to GitHub from Eden Editor.
- Choose between private or public repositories
- Streamline your mission-making process
- Collaborate with others more easily
- Add core functionality
- Add more polish
- Add more everything
Category: Script
MP Compatible: Yes
Author: Ivan
Spawns random AI with specific loadouts.
Category: Script
MP Compatible: Yes
Author: Ivan
Creates a module when triggered.
Category: Script
MP Compatible: Yes
Author: Ivan
This script allows mission makers to easily create rally points for their players to spawn at. It is designed to be as simple as possible to use, while still being flexible enough to be used in a variety of situations.
- Easily create rally points for players to spawn at
Category: Script
MP Compatible: Yes
Author: Ivan
Generates random buildings on the map for players to fight over. The script is designed to be as simple as possible to use, while still being flexible enough to be used in a variety of situations.
Category: Script
MP Compatible: Yes
Author: Ivan
Custom script to mimick air control resupply mission from reaction forces.
- Checking Variable Values
To see the value of a global variable, simply type the variable name and execute the command. For example, to check the current points:
missionNamespace getVariable "points"
- Setting Variable Values
If you want to manually set the value of a variable to test how your script reacts, you can do so by typing:
missionNamespace setVariable ["points", 100]; // Sets points to 100
- Monitoring Changes to a Variable
To continuously monitor a variable, you can use a loop that repeatedly outputs its value. This is useful for observing changes over time:
[] spawn {
while {true} do {
hint format ["Current Points: %1", missionNamespace getVariable "points"];
sleep 1; // Checks the variable every second
};
};
- Debugging with Logs
For more complex debugging, especially in multiplayer scenarios, logging information to the RPT file can be invaluable:
diag_log format ["Current Points: %1", missionNamespace getVariable "points"];