I'm a software engineer passionate about all things Unity, C#, XR, and game development.
- 2.5D Platformer Ledge Grab w/ Animation
- Unity VR Socket Interactables
- Unity VR Grab Interactables
- Swapping Action Maps w/ Unity New Input System
- Cinemachine Target Groups
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This Augmented Reality (AR) application demonstrates Unity's AR capabilities in a user-friendly environment.
This Virtual Reality Escape Room takes place in a boiler room and was created using Unity's XR Interaction Toolkit
World Adventure is a mobile game app designed to utilize Unity's User Interface elements through the canvas.
Space Espionage is a 2.5D Platformer game made in Unity. An agent is dropped off at an interstellar satellite to retrieve valuable information.
Unity's High Definition Rendering Pipeline (HDRP) is a post-processing tool designed to provide games with a high-definition visual quality, allowing them to attain the stunning aesthetic seen in titles for the PS5 and Xbox Series X.
"Galaxy Shooter" is a 2D top-down shooter video game I created as a solo project using the Unity Game Engine.
The purpose of this project is to illustrate the process of transitioning code from the project's Legacy Code to the New Input System within an existing project.
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