Implementation of the famous game "Snake".
It is based on a project in the 2nd semester of the bioinformatics bachelors course which was to implement a basic single player game of Snake.
This project contains a mode where two players can playe against each other or against an artificial intelligence.
And an approach to a open world multiplayer snake game.
The AStar pathfinding algorithm is used to detect the shortest path to the next point of interest.
This is an approach to create an open world game of Snake.