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WTP Unit #460

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WTP Unit #460

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IceReaper
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@IceReaper IceReaper commented Sep 2, 2023

  • Make sure the unit works as desired
  • Fix unit destruction with a loaded SHADOW unit - Engine Bug! Units in range stay invisible till leaving range.
  • Implement proper Enter / Exit sequences

Any other wishes? Ill add them!

Fixed Shadow in WPT.
Fixed WPT being infinitely stackable.
@michaeldgg2
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Is the issue with SHADOW fixed? If not, at least propose a solution (or even a PR to OpenRA).

@michaeldgg2 michaeldgg2 added this to the Preview 6 milestone Oct 7, 2023
@michaeldgg2 michaeldgg2 modified the milestones: Preview 6, Preview 7 Nov 22, 2023
@IceReaper
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The problem lies with how that stuff works. The actor grants a condition / ungrants it for stuff in range. The information itself is cached. When the actor is picked up, he still exists, but is basicaly removed from world, causing the mechanics to behave problematic. I dont have an idea for a solution yet, besides examining how the whole cloaking stuff works, and design a new mechanism which handles subactor stuff too. This might be highly relevant to dunes and tiberian suns carryalls too!

@michaeldgg2 michaeldgg2 modified the milestones: Preview 7, Preview 8 Jan 28, 2024
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2 participants