Fix "Deal 10% more Chaos Damage to enemies which have Energy Shield" chaos mastery should be limited to hits and ailments #7582 #7620
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixes #7582.
Description of the problem being solved:
Only hits and ailments can check conditions on the enemy. Non-ailment DoT can't benefit from a stat that needs to check the enemy for ES. But the mastery applies to all chaos damage, even non-ailment chaos DoT that doesn't calculate base damage against a specific enemy, like CA's Caustic Ground.
Steps taken to verify a working solution:
Does the enemy have energy shield
affects poison DPS, but doesn't affect Decay DPS.Link to a build that showcases this PR:
Before screenshot:
After screenshot: