Phobos-developers Phobos Discussions
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You must be logged in to vote 📢 -
You must be logged in to vote 💡 [BUG] MGTK disguise no image (only allies)
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Idea for a clearer transfer type
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 More (sensible) volume sliders
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Firing Anim Should Not Attached With Units
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 AutoDeath Combos
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Additional Secondary Firing Sequence
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 AlphaImage supports Layer
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Make Units Positively Fire To Paradrop Guys With LandTargeting=1
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Custom Tank Bunker effect
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Allow "CaptureEvaEvent" and "LostEvaEvent" work for buildings without "NeedsEngineer=yes"
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Make shield's ConditionYellow/ConditionRed customizable
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Custom cursor for different sides (or country)
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Improved homing projectile trajectory
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Separated define "Capture buildings" and "Repair buildings" abilities for Engineer
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Kill Object Automatically - Don't if belongs to human
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 SW ParaDrop Crate
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Allow units with NavalTargeting=7 acquire targets on land automatically
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Allow PCX format custom insignia
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Customized VXL or SHP size change in artmd
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💬 -
You must be logged in to vote 💡 Add crate types for superweapons
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Prejudging Movement And Fire Ahead For Straight Projectiles
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 New AutoDeath condition: Terrain
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Allow Hover units get in tank bunker
Feature / EnhancementAnything new not present in vanilla/Ares