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Prototype dynamic environment #4890
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We are currently in feature freeze until the next release. |
If this is meant to be added to the game without a very good cycle of polishing to balance the effects, this needs a new game setting that is off by default. |
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…into prototype_dynamic_environments
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…same amount of O2/CO2 as its input
And balance overall compound impact
This PR has been inactive for a while and as such is being marked If this is still being worked on / will probably resume work at |
Brief Description of What This PR Does
Adds prototype dynamic environment that functions every editor cycle
Related Issues
Progress Checklist
Note: before starting this checklist the PR should be marked as non-draft.
break existing features:
https://wiki.revolutionarygamesstudio.com/wiki/Testing_Checklist
(this is important as to not waste the time of Thrive team
members reviewing this PR)
styleguide.
Before merging all CI jobs should finish on this PR without errors, if
there are automatically detected style issues they should be fixed by
the PR author. Merging must follow our
styleguide.