Zen Engine is my hobbyist long-term C++ game engine project, a testament to my passion for creating exceptional high-performance, real-time game engines. In this iteration, I'm focused on building a robust foundation for my future, more advanced iterations on this game engine.
All systems are subject to change in the future.
- custom memory allocators
- decoupled game and editor projects, as well as engine and it's systems
- custom, in-engine runtime performance measurement system
- simple cmake setup
- tracy integration
- spdlog integration
- (In Progress) Memory Management: Implement memory management with custom memory allocators: GeneralAllocator, SlabAllocator, PoolAllocator...
- Multithreading: Develop simple job system.
- Game Genre: Create a 2D platformer game.
- Core Game Mechanics: Implement jumping, running at constant speed, and collecting points.
- Game Level Design: Design levels with straightforward platform layouts, combining horizontal and vertical segments. Emulate classic arcade gaming simplicity.
- Visual Studio 2022
- CMake (look for proper version in CMakeLists.txt)
- $ git clone https://github.com/Stradek/ZenEngine.git
- $ cd .\ZenEngine\
- $ .\BuildSolution-VS2022.bat
- $ .\OpenSolution-VS2022.bat
- Build & Run Game project
- Enjoy!
- Binaries/ - compilation artifacts(libraries and symbolos) and executables
- Build/ - project build directory
- Development/ - Zen Engine and Game development related directory
- Development/External - external libraries
- Development/Internal - internal libraries and tools
- Development/Scripts - automation scripts supporting development process
- Development/Source - Zen Engine and Game source code
MIT License
Copyright (c) 2023 Piotr Stradowski
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.