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Functions and types for working with three-dimensional coordinate systems

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SwiftsNamesake/Cartesian

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Cartesian

Functions and types for working with three-dimensional coordinate systems.

For now, all functions assume a coordinate system where right is +X, up is +Y and forwards is +Z, unless otherwise stated.

Contributors

Jonatan H Sundqvist

TODO

  • Use typeclass for Vectors (would save a lot of boilerplate) -- [ ] Replace 'Vector' with more specific classes, depending on the use case -- [ ] Perhaps 'Vector' could be an alias for types that support all vector ops

  • Allow functions to operate on any Vector-like type (including eg. Complex) (cf. the Vector-typeclass)

  • Consistent naming scheme (eg. use Vector(2D|3D) or just Vector for both types)

  • Decide on a public API (right now, exports are a mess)

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